Devlog 1 - A new Beginning

2024/5/17

I've made a lot of games in the past, And I of course complete every game I made every time.... out 43 times, Yeah I decided to do devlogs to hold my self accountable, I usually start a project and work on it for a while lose passion than leave the it behind, That will not happen this time, hopefully I will complete this game. to make sure that I do complete it, I'll make it something simple like a endless runner game like subway surfers, But 2D and less sophisticated. as of now, My goals are just make a simple game loop and add some art

this is a picture of my game currently. I know, it's not the prettiest thing, But appearance isn't my concern right now, I take care of that later on, in the beginning of development all my games look like this , just a bunch of rectangles, and if I was creative a triangle, And usually they do not complete this phase luckly this one will. The difference Between this game from other games I made, it that I used the _draw() function in godot instead of just using ColorRect Node, Which Made me waste time,

I first made a ground and made player that can only jump if space key was clicked, and made spikes that generate in the right side of the screen. and go against the player's direction. And the player have to survive spikes. spikes are not randomly generated, they generate every 3 seconds, which doesn't make for a fun game, I expermented with different jump heights and spike speeds, But didn't find the perfect balance, tuns out making an endless runner wasn't as simple as I thought it would but still doable, eventually find a silution for this problem